 2. Cube Recipes 

 

Cube Operation 

To use the Horadric Cube, simply drag and drop items on 
it. They will automatically be positioned within the cube, 
assuming there's enough free space for them to fit. To 
open the cube, right click on it, then click and drag to move 
items between the cube and your inventory. Dropping the 
cube will instantly move everything from the cube to your 
inventory, with anything you lack space for dropping to the 
ground. The cube can be held in your inventory or your 
town stash. To convert items in the cube, click the 
transmute button, visible only when the cube is open. If 
invalid items are in the cube or the recipe is not possible 
for some reason, your character will say, "I can't do that." 

 

 * Items will be Identified by Cain while inside the Horadric 
Cube. 

 * Only one Horadric Cube can be picked up by the same 
character, and it's impossible to place one cube inside another 
one. 

 * Cubes can be passed down to characters who have not 
found one yet, such as "mule" characters who want them for 
extra storage. 

 o If a cube is lost, a new one can be retrieved from level 
3 of the Halls of the Dead, in Act Two, or If you dont have one 
when The Council is killed, ( Act 3, Quest 5 ) another one will 
drop. 

 * The Horadric Cube is required to create Crafted Items, as 
well as the following recipes. 

 

This page lists all working recipes for the Horadric Cube. New 
recipes are frequently added in patches, and the function of 
some existing recipes are tweaked for better game balance. 

 

 

Secret Cow Level 



 

Wirt's Leg + A Tome of Town Portal --> Red Portal to the 
Secret Cow Level 

 

 * The recipe must be performed in the Rogue Camp (Act 
One Town). 

 * A character must first defeat Diablo (in D2C) or Baal (in 
D2X) on that difficulty level to open the portal. 

 * Characters who have received credit for killing the Cow 
King on that difficulty level may not open the portal (but may 
pass through it if someone else does). 

 

See the Secret Cow Level page for more details. 

 

 

Pandemonium Event 

 

See the Pandemonium Event page for details on these recipes 
and the quest they are part of. 

 

 * These recipes must be executed in Harrogath (Act Five 
Town) in a Hell difficulty game on the Battle.net Realms. They 
do not work in single player. 

 

Key of hate + Key of Terror + Key of Destruction --> Red 
Portal to either the Matron's Den, Furnace of Pain, or Forgotten 
Sands. (Which of the 3 portals opens is random, but they will 
not repeat if opened in the same game. 

 

 

Baal's Eye + Diablo's Horn + Mephisto's Brain --> Red Portal 
to Uber Tristram 

 

 

Upgrade Recipes 

 

One of the most useful features of the cube is its ability to 
upgrade simple items into more powerful ones. Gems, runes, 



potions, and various other small objects can be combined and 
improved in the cube. 

 

 

Gems 

 

Gems can be upgraded from chipped all the way to perfect. 
Three of the same kind and quality will yield one of the same 
kind of the next higher quality. This works for all seven types of 
gems. Skulls included. For example: 

 

 * 3 chipped topaz --> 1 flawed topaz 

 * 3 flawed topaz --> 1 topaz 

 * 3 topaz --> 1 flawless topaz 

 * 3 flawless topaz --> 1 perfect topaz. 

 

Runes 

 

Much like gems, runes can be upgraded to higher quality, 
burning three to create one of the next type. Check the Rune 
list for full details. 

 

 * 3 El Runes --> 1 Eld Rune 

 * 3 Eld Runes --> 1 Tir Rune 

 * 3 Tir Runes --> 1 Nef Rune 

 * 3 Nef Runes --> 1 Eth Rune 

 * 3 Eth Runes --> 1 Ith Rune 

 * 3 Ith Runes --> 1 Tal Rune 

 * 3 Tal Runes --> 1 Ral Rune 

 * 3 Ral Runes --> 1 Ort Rune 

 * 3 Ort Runes --> 1 Thul Rune 

 

That was as far as Runes could be upgraded until the v1.10 
patch added the following recipes. (They do not work in v1.09 
or earlier patches.) 

 

 * 3 Thul Runes + 1 Chipped Topaz --> 1 Amn Rune 

 * 3 Amn Runes + 1 Chipped Amethyst --> 1 Sol Rune 



 * 3 Sol Runes + 1 Chipped Sapphire --> 1 Shael Rune 

 * 3 Shael Runes + 1 Chipped Ruby --> 1 Dol Rune 

 

Higher level runes can also be upgraded, but only in v1.10 and 
later and only by single-player, realm, or ladder characters. 

 

 * 3 Dol Runes + 1 Chipped Emerald --> 1 Hel Rune 

 * 3 Hel Runes + 1 Chipped Diamond --> 1 Io Rune 

 * 3 Io Runes + 1 Flawed Topaz --> 1 Lum Rune 

 * 3 Lum Runes + 1 Flawed Amethyst --> 1 Ko Rune 

 * 3 Ko Runes + 1 Flawed Sapphire --> 1 Fal Rune 

 * 3 Fal Runes + 1 Flawed Ruby --> 1 Lem Rune 

 * 3 Lem Runes + 1 Flawed Emerald --> 1 Pul Rune 

 * 2 Pul Runes + 1 Flawed Diamond --> 1 Um Rune 

 * 2 Um Runes + 1 Topaz --> Mal Rune 

 * 2 Mal Runes + 1 Amethyst --> Ist Rune 

 * 2 Ist Runes + 1 Sapphire --> Gul Rune 

 * 2 Gul Runes + 1 Ruby --> Vex Rune 

 * 2 Vex Runes + 1 Emerald --> Ohm Rune 

 * 2 Ohm Runes + 1 Diamond --> Lo Rune 

 * 2 Lo Runes + 1 Flawless Topaz --> Sur Rune 

 * 2 Sur Runes + 1 Flawless Amethyst --> Ber Rune 

 * 2 Ber Runes + 1 Flawless Sapphire --> Jah Rune 

 * 2 Jah Runes + 1 Flawless Ruby --> Cham Rune 

 * 2 Cham Runes + 1 Flawless Emerald --> Zod Rune 

 

A handy way to remember which gems are required for the 
upgrades past Ort is by using the acronym TASRED. As in, 
"Don't taze me, Bro!" ("Tasered" is the correct spelling, but that 
would repeat the "E".) Each gem except the skull: Topaz, 
Amethyst, Sapphire, Ruby, Emerald, Diamond, is used, in 
repeating order and increasing quality. So Thul is T (to make 
Amn), Amn is A(to make Sol), Sol is S (to make Shael), etc. 

Potions 

 

Any quality of healing or mana potion can be used in the 
following recipes. Any type of gem (including skulls) can be 
used as well. 



 

 * 3 health potions + 3 mana potions + 1 chipped gem --> 
1 partial rejuvenation potion 

 * 3 health potions + 3 mana potions + 1 normal quality 
gem --> 1 full rejuvenation potion 

 * 3 partial rejuvenation potions --> 1 full rejuvenation 
potion 

 

 

Runeword Preparation Recipes 

 

1 Hel Rune + Scroll of Town Portal + Any Socketed Item --> 
Remove items from sockets 

 

 * Removes the jewels, gems, or runes from the sockets in an 
item. 

 * The items in the sockets are destroyed, and all bonuses 
granted by those items are removed. 

 

 

1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --> 
Normal Quality Weapon of same type 

 

 * ilvl = 1 

 o This recipe is useful to upgrade a low quality weapon to 
normal quality. It can then be used in other recipes to add 
sockets, in preparation for turning it into a runeword. Any 
sockets and items in those sockets will be lost after using this 
recipe. 

 

 

1 El Rune + 1 Chipped Gem + Low Quality Armor --> Normal 
Quality Armor of same type 

 

 * ilvl = 1. 

 o This recipe is useful to upgrade a low quality armor to 
normal quality. It can then be used in other recipes to add 
sockets, in preparation for turning it into a runeword. Any 



sockets and items in those sockets will be lost after using this 
recipe. 

 

 

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body 
Armor --> Socketed Body Armor of same type 

 

 * This recipe adds 1-4 sockets to the armor, making it 
potentially useful for a Runeword. 

 * The game always rolls for up to 6 sockets with this recipe. 
The amount of sockets is then capped to the maximum amount 
that particular item can have. Armor that can only have up to 2 
sockets would therefore have a 1/6 chance of 1, and a 5/6 
chance of 2. 

 

 

 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal 
Weapon = Socketed Weapon of same type 

 

 * This recipe adds 1-6 sockets to the weapon, making it 
potentially useful for a runeword. 

 * The game rolls for up to 6 sockets with this recipe. If a 
weapon can not have 6 sockets, then the number is capped to 
the maximum for that particular item after the roll. A weapon 
with 3 sockets maximum would have 1/6 chance for 1, 1/6 
chance for 2, and 4/6 chance for 3. 

 

 

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal 
Helm --> Socketed Helm of same type 

 

 * This recipe adds 1-3 sockets to the helm, making it 
potentially useful for a Runeword. 

 * The game always rolls for up to 6 sockets with this recipe. 
The amount of sockets is then capped to the maximum amount 
that particular item can have. A helm type that only allows 2 
sockets would have a 1/6 chance of 1, and a 5/6 chance of 2. 

 



 

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield 
--> Socketed Shield of same type 

 

 * This recipe adds 1-4 sockets to the shield, making it 
potentially useful for a Runeword. 

 * The game always rolls for up to 6 sockets with this recipe. 
The amount of sockets is then capped to the maximum amount 
that particular item can have. A shield that can only have 3 
sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 
chance of 3. 

 

Item Upgrades 

 

Various recipes to upgrade the quality of uniques and rares. 
Will not work on crafted items or runewords. These recipes do 
not alter the modifiers on items; they merely upgrade the base 
item type, from normal to exceptional, or exceptional to elite, 
enabling greater damage or higher defense. 

 

3 Perfect Skulls + 1 Rare Item + Stone of Jordan --> Add 1 
Socket To a Rare Item 

 

 * Only one socket will be added. 

 * Will not add a socket to an item that already has one. 

 * Does not work on items that can not have sockets, such as 
throwing items, boots, gloves, belts, etc. 

 

 

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal 
Unique Weapon --> Exceptional Version of Weapon 

 

 * v1.10 and later only. 

 * This recipe upgrades the item type of the weapon without 
changing the stats, and is useful to increase the weapon's 
damage. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 



 * Level requirements, as well as strength and dexterity 
requirements, will increase corresponding to the exceptional 
version of the item. 

 

 

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal 
Unique Armor --> Exceptional Version of Armor 

 

 * v1.10 and later only. 

 * This recipe upgrades the item type of the armor without 
changing the stats, and is useful to increase the armor's 
defence. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 

 * Level requirements, as well as strength requirements, will 
increase corresponding to the exceptional version of the item. 

 * Works on all types of armor, not just body armor. Helms, 
boots, belts, etc. 

 

 

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + 
Exceptional Unique Weapon --> Elite Version of Weapon 

 

 * v1.10 and later only. 

 * Ladder characters and single player characters only. 

 * This recipe upgrades the item type of the weapon without 
changing the stats, and is useful to increase the weapon's 
damage. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 

 * Level requirements, as well as strength and dexterity 
requirements, will increase corresponding to the elite version of 
the item. 

 

 

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + 
Exceptional Unique Armor --> Elite Version of Armor 

 



 * v1.10 and later only. 

 * Ladder characters and single player characters only. 

 * This recipe upgrades the item type of the armor without 
changing the stats, and is useful to increase the armor's 
defense. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 

 * Level requirements, as well as strength requirements, will 
increase corresponding to the elite version of the item. 

 

 

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal 
(Basic) Rare Weapon --> Exceptional Rare Weapon 

 

 * v1.10 and later only. 

 * This recipe upgrades the item type of the weapon without 
changing the stats, and is useful to increase the weapon's 
damage. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 

 * Level requirements, as well as strength and dexterity 
requirements, may increase corresponding to the exceptional 
version of the item. 

 

 

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal 
(Basic) Rare Armor --> Exceptional Rare Armor 

 

 * v1.10 and later only. 

 * This recipe upgrades the item type of the armor without 
changing the stats, and is useful to increase the armor's 
defense. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 

 * Level requirements, as well as strength requirements, may 
increase corresponding to the exceptional version of the item. 

 

 



1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional 
Rare Weapon --> Elite Rare Weapon 

 

 * v1.10 and later only. 

 * This recipe upgrades the item type of the armor without 
changing the stats, and is useful to increase the weapon's 
damage. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 

 * Level requirements, as well as strength and dexterity 
requirements, may increase corresponding to the elite version 
of the item. 

 

 

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional 
Rare Armor --> Elite Rare Armor 

 

 * v1.10 and later only. 

 * This recipe upgrades the item type of the armor without 
changing the stats, and is useful to increase the armor's 
defense. 

 * Ethereal items, as well as socketed items can be upgraded 
without changing their nature. 

 * Level requirements, as well as strength requirements, may 
increase corresponding to the exceptional version of the item. 

 

 

Repairs and Recharges 

 

1 Ort Rune + Weapon --> Fully Repaired Weapon 

 

 * v1.10 and later only. 

 * This recipe will fully repair an item without visiting the NPC 
blacksmith. This is useful to avoid a trip to town, or to repair 
some weapons that have astronomical repair costs, due to 
irregularities in how the game determines the price for repairs. 

 * Does not work on ethereal items. 

 * Charges on an item are not replenished. 



 

 

Ral Rune + Armor --> Fully Repaired Armor 

 

 * v1.10 and later only. 

 * This recipe will fully repair an item without visiting the NPC 
blacksmith. This is useful to avoid a trip to town, or to repair 
some armors that have astronomical repair costs, due to 
irregularities in how the game determines the price for repairs. 

 * Does not work on ethereal items. 

 * Charges on an item are not replenished. 

 

 

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --> Fully 
Repaired and Recharged Weapon 

 

 * v1.10 and later only. 

 * This recipe will fully repair and recharge an item without 
visiting the NPC blacksmith. This is useful to avoid a trip to 
town, or to repair some armors that have astronomical repair 
costs, due to irregularities in how the game determines the 
price for repairs or recharges. 

 * Will not repair or recharge ethereal items. 

 

 

1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully 
Repaired and Recharged Armor 

 

 * v1.10 and later only. 

 * This recipe will fully repair and recharge an item without 
visiting the NPC blacksmith. This is useful to avoid a trip to 
town, or to repair some armor that have astronomical repair 
costs, due to irregularities in how the game determines the 
price for repairs or recharges. 

 * Will not repair or recharge ethereal items. 

 * Works on every type of armor: boots, gloves, belts, etc. 

 

 



Foraging Recipes 

 

Useful tricks to quickly turn junk into something you need right 
then and there, usually to save a trip back to town. Any quality 
or type of item may be used in the following recipes. 

 

 * 2 Quivers of Bolts --> 1 Quiver of Arrows (random 
quantity) 

 * 2 Quivers of Arrows --> 1 Quiver of Bolts (random 
quantity) 

 * 1 Spear + 1 Quiver of Arrows --> 1 Stack of Javelins (non-
magical, random quantity) 

 * 1 Axe + 1 Dagger --> A stack of throwing axes (non-
magical, random quantity) 

 * 1 Strangling Gas Potion + 1 Healing Potion --> 1 
Antidote Potion 

 

Recycling Recipes 

 

These useful recipes allow methodical players to turn their junk 
into treasure, with enough attempts and some good luck on the 
item generation roll. 

 

 3 Magic Amulets --> 1 Magic Ring 

 

 * ilvl = int(.75 * clvl). 

 o The ring is created at 3/4 of the level of the character 
who rolls it. A level 80 character could make a lvl 60 ring, for 
instance. Refer to the list of prefixes and suffixes to see what 
mods are possible at every given level. 

 

 

 3 Magic Rings --> 1 Random Magic Amulet 

 

 * ilvl = int(.75 * clvl). 

 o The amulet is created at 3/4 of the level of the 
character who rolls it. A level 80 character could make a lvl 60 
amulet, for instance. Refer to the list of prefixes and suffixes to 



see what mods are possible at every given level. 

 o +2 to a character's skills is a lvl 90 modifier, so can not 
be achieved with this recipe (level 99 char = ilvl 74 amulet) 

 + +3 to a given skill mods are lvl 60, and can be 
achieved with this recipe, providing the rings and the character 
are fairly high level. 

 

 

6 Perfect Skulls + 1 Rare Item --> 1 Random Low Quality 
Rare Item of the same type 

 

 * ilvl = int(.4 * clvl) + int(.4 * ilvl) 

 o This recipe rerolls the rare item, resetting all the 
modifiers. The item level is lowered, but can still be fairly high, if 
the item and the character rolling it are high level. (Level 80 
character and level 80 item would turn into 32 + 32 = ilvl 64.) 

 o Note that the cube is only 12 spaces in size, and with 6 
perfect skulls there's no room for 2x4 items such as large bows/
xbows, polearms, spears, etc. 

 

 

1 Perfect Skull + 1 Rare Item + Stone of Jordan --> 1 High 
Quality New Rare Item of the same type 

 

 * ilvl = int(.66 * clvl) + int(.66 * ilvl) 

 o This recipe rerolls the rare item, resetting all the 
modifiers. The item level can remain quite high, or even 
increase, allowing higher level modifiers to occur. 

 o Example: a level 80 character with a lvl 80 item = 52.8 
+ 52.8 = 105.6. This would allow any modifier in the game to 
spawn on the item. 

 

 

3 Perfect Gems (of any type, including Skulls) + 1 Magic 
Item --> 1 New Random Magic Item of the Same Type 

 

 * The magic item is rerolled, with all stats reset. The ilvl is the 
same, so it's as if the same monster dropped it again. 



 * All magical items can be used, including charms, jewels, 
and jewelry. 

 

Magical Item Creation 

 

The most useful item creation is to make Crafted Items, which 
are listed on a separate page. The following recipes are oddly-
inventive, but are only of use to low level characters, since the 
items aren't very powerful. 

 

4 Health Potions (of any type) + Ruby (any type) + Magical 
Sword --> A Magic Sword of the Leech 

 

 * ilvl = 30. (Quite low.) 

 o The sword must be magical, and this recipe will reset 
the stats, always granting "of the Leech" suffix (4-5% Life 
Stolen Per Hit). 

 o There is a chance of getting a random prefix as well. 

 

 

6 Perfect Gems (1 of each type) + 1 Amulet (Magic) --> 
Magic Prismatic Amulet 

 

 * ilvl = 50. 

 o The amulet will always have the Prismatic prefix (All 
Resistances +16-20). 

 o There is a chance at getting a suffix as well. 

 

 

1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --> 1 
Jade Ring 

 

 * ilvl = 30. 

 o Creates a ring with the Jade prefix (21-30% poison 
resistance). 

 o A random suffix may occur as well. 

 

 



1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion --> 1 
Garnet Ring 

 

 * ilvl = 30. 

 o Creates a ring with the Garnet prefix (21-30% fire 
resistance). 

 o A random suffix may occur as well. 

 

 

1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion --> 
1 Coral Ring 

 

 * ilvl = 30. 

 o Creates a ring with the Coral prefix (21-30% lightning 
resistance). 

 o A random suffix may occur as well. 

 

 

1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion --> 1 
Cobalt Ring 

 

 * ilvl = 30. 

 o Creates a ring with the Cobalt prefix (21-30% cold 
resistance). 

 o A random suffix may occur as well. 

 

 

1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 
Skulls (any quality) --> Magic Shield of Spikes 

 

 * ilvl=30. 

 o Rerolls the mods on a given type of shield, yielding a 
magic shield with the "of Spikes" suffix (Attacker Takes 
Damage of 4-6). 

 o A random prefix may occur as well. 

 o Can be used on any type of shield, including Paladin 
and Necromancer class items, which may spawn with their 
usual bonus properties. 



 

 

1 Diamond + 1 Staff + 1 Kris + 1 Belt --> Savage Polearm 
Class Weapon 

 

 * ivl = 50. 

 o Creates a polearm class weapon with the Savage 
prefix (66-80% Enhanced Damage). 

 o May spawn with a random suffix as well. 

 o The polearm type will randomly choose from a 
Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, 
Poleaxe, Scythe, Voulge, or War Scythe. 

 

Low Quality Item Rerolls 

 

These can be used multiple times on the same weapon, which 
allows one to re-do the roll if the new weapon is not of the 
desired quality or has only one socket. 

 

3 Chipped Gems + 1 Magic Weapon --> Socketed Magic 
Weapon 

 

 * ilvl = 25. 

 o This recipe rerolls the stats on a magical weapon, 
setting it with new, random modifiers and 1-2 sockets. 

 o Magical weapons that can not have sockets, such as 
throwing weapons, will spawn with new modifiers but no 
sockets. 

 

 

3 Standard Gems + 1 Socketed Weapon --> 1 Socketed 
Magic Weapon 

 

 * ilvl = 30 

 o This recipe rerolls the stats on the weapon, creating a 
new magical version of the same weapon, with random 
modifiers and 1-2 sockets. 

 o Any type of gems may be used, but they must be 



normal (between flawed and flawless) in quality. 

 o Magical weapons that can not have sockets, such as 
throwing weapons, will spawn with new modifiers but no 
sockets. 

 

 

3 Flawless Gems + 1 Magic Weapon --> Socketed Magic 
Weapon 

 

 * ilvl = 30 

 o This recipe rerolls the stats on the weapon, creating a 
new magical version of the same weapon, with random 
modifiers and 1-2 sockets. 

 o Magical weapons that can not have sockets, such as 
throwing weapons, will spawn with new modifiers but no 
sockets. 

 

Respecs 

 

1 of each essences --> Reset of stats 

 

 * In v1.13 a new choice was added. A character can now 
(respec) could reset their attributes. This is done by speaking to 
Akara after completing the Den of Evil quest in act 1. 

 o In that same version, after using all of the stat resets, if 
you're still un-happy with your build, you could go out and 
defeat each end bosses of each act in Hell difficulty to receive 
an essence. 

 o They are just a bit more rare than keys are to complete 
the pandemonium event. 

 o Only works in v1.13 or later 



